![]() ![]() If you build an indiscriminate weapon, and that weapon hurts someone, even a shitty lawyer would eat you alive. What you think is a legal loophole is the equivalent of "you have to tell me if you're a cop". ![]() If you build a trap designed to maim or kill something, and it does that to a person, you're gonna have a bad day in court. You also seem to be under the impression that commercial traps are meant to maim or kill they're not. You're also going to have to clearly and blatantly label that trap so that someone doesn't accidentally set it off. If you're gonna drop a commercial animal trap on your property, you had better have extremely strong proof that you need that trap and all the permits for it. Here's an sample of the many reasons you're not allowed to booby trap shit:Īlmost without exception, the law favours life over property, even in states with strong castle doctrine laws. Vanishing Ships: If you build a ship and it instantly vanished, then you have a conflict. Legal precedent strongly favours the victims, not the trapper. Conflicts - Multiplayer mod: You will not be able to actually load anything into the ship.It wont work. Im literally right, multiple people have gotten away with this before, there are hundreds of legal loopholes. r/RimWorldStreams - For all of your videos and streams needs ![]() r/RimWorldTales - /u/srgrafo's Rimworld Comic Series r/RimworldSwap - Swap saves with other players r/ShitRimworldSays - /r/nocontext posts about /r/RimWorld r/RimworldArt - Posts about Rimworld Artwork (not fanart!) r/Rimreddit - Colonists playing only on a single planet r/RimWorldPorn - High Quality Images of Rimworld Colonies Maybe you move/merge the transport pod with the new button. Muffalo Posts: 1 Refugee Logged Transport Pods Stuck Bug Rimworld (64-bit) August 13, 2020, 02:22:41 AM. No discussing pirated versions of the game. RimWorld Mods Mod bugs Transport Pods Stuck Bug Rimworld (64-bit). If you post a screenshot, please point out what you want people to look at in the image or explain in the comments. RimWorld Relevance/Meme & Low-Effort Content Policy. Streams and let's plays may be posted in r/RimWorldStreams A list of 25 of the Best RimWorld Mods selected by our moderators. Self Promotion: Guides are OK, Let's Plays are not. Tasteless shock-value posts/comments may be removed and banned at mod discretion try to at least be cheeky. NSFW comments on untagged posts will be removed. Discussion and in-game circumstance that entail infanticide/miscarriage, sexual abuse, or otherwise peak-edge must be flaired. Vanilla content on it's own (blood, hediffs, moodlets, etc) shouldn't be tagged NSFW. Tag NSFW and/or flair "Explicit" as appropriate Use the NSFW tag for nsfw discussion, in-game circumstance, and modded content. Maintain an atmosphere of respect and never personally attack anyone. See this post for specifics of discussions on minors. Reddit's Content Policy must be observed at all times. Spending a week in the boonies only to find that the bloke you are rescuing was the pyromaniac with a wakeup addiction is a bit of a bummer.Official subreddit for the console version! Buy RimWorld and the DLCs! 1.4 - Biotech DLC Announcement Live Help Thread Steam Workshop Q&A Threads Fan Art Fan Comics Monthly Subreddit Challenges 2020 HP Interview with Tynan DEV BLOG OFFICIAL SITE OFFICIAL WIKI STEAM PAGE RimWorld FAQ Modding FAQ Non-Official Discord Tip: tag your refugees for suitability ( Yes/No/Maybe ) because rescue quests involving one of your former guests are not unheard of. !!I like that NPCs persist in the world and wish they would make more appearances. !!I'm curious to know if the "possible reward" pays outĪ typical reward is a bunch of resources ( amount linked to base value, I think ) arriving by pod. If this was the case, there will be a logged message to that effect. !!Once we were betrayed, but the betrayal came immediately after one of the refugees died as a result of a hunting accident, so that might have triggered it.Ĭheck your message history. The ones that are going to backstab you do not have a timer displayed in their quest stating when they leave! Thus, you can get them before they get you. When you take refugees in, check their quest status regularly. ![]()
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